Gungahlin Junior AFC

 

An AFL Ground, Positions & Tips


While in AFL at all ages the conceptual dimension of the ground is the same (i.e. oval in shape), there is a difference in the approach towards the way positions are introduced.

At the Auskick and introductory levels of junior development the ground is smaller and positions are virtually non-existant. While the advanced junior and senior levels adopt the regulation ground layout and positions.

The following AFL ground information is separated into Senior and introductory Junior partitions. We feel it is important that parents understand the differences.


Senior (including Junior older age levels) AFL Ground Information

The graphic representation below should help you get an idea of what the AFL ground looks like and the names of positions. The black arrow indicates the direction a team is kicking towards which is important in understanding who are the back line players and who are the forwards. If you click on a position it will take you to some text that explains how to play the position.

Some technical information about the ground is:

  • the size is approximately 180 to 200 metres long by 150 metres wide at the middle,
  • the square in the middle is about 50 x 50 metres,
  • a 10 metre area exists at each end between the main goalposts where the ball is kicked back in from whenever a point (behind) occurs.

Some basic rules are:

  • The game is essentially two sides trying to gain control of a football by retaining the possession of it as much as possible while using it productively to score more points than the opposition does;
  • Your team has to score goals (6 points) by kicking the ball (untouched) between the two biggest post of the end you are kicking towards. Anything touched and/or goes between a big post and a little post is awarded a point or 'behind';
  • The game is started, and re-started when goals are kicked, by umpires bouncing or tossing the ball in the air at the centre of the ground;
  • Kicking the ball is a main aspect of getting the ball into your forward line and ultimately through for a goal;
  • You can mark the ball from a kick that travels more than 15 metres in the air from a person's boot (and not straight up) that will give you a free possession (called a free kick);
  • Marks are contestable;
  • A free possession means you have control and can elect to kick or hand-ball the football to a teammate. The term free kick is basically a phrase from when traditionally someone received a free they invariably just took the kick. The game has quickened up a lot since then;
  • You can't throw the ball - it must be either kicked or handballed;
  • You can run with the ball,
  • When running with the ball you have to bounce it every 15 metres;
  • You can be tackled by opponents, from any direction, if you are in possession of the ball (unless the recipient of a free kick - so the idea is to get it to a teammate as quickly as possible;
  • You can't tackle above the shoulders or below the knees;
  • You can't push or jump into the back of an opponent;
  • The game is divided into 4 quarters of approximately 10, 15, 20 or 25 minutes depending on the age level;
  • Don't abuse the umpire if you're a player - it's counter productive.

Useful notes to consider are listed below.

 


A typical AFL ground


How to play the positions

The following represents some key points to remember when your coach has decided to put you in a certain position. In todays style of football the focus is generally on being able to handle being moved to any position (albeit the Ruck might be difficult if you're 5 foot tall!!) This is called being a 'utility'. While each position has a brief explanation of positional play, you can check out further below, the generic stuff of positional groups that is important for all players to know.

Ruck

Take the ball-ups at the centre, throw-ins or around the ground with the intent of hitting the ball to a teammate or forward of the ruck contest.
Work in with the other on-ballers and coordinate where you want them to be. It's important you have them where you believe you will be able to hit the ball.
Move quickly into the backline to assist your defenders. Generally positioning yourself between Centre Half Back and Full Back.
Get to front position on all occasions to take marks. Get in front position to take throw-ins to maximise opportunity to direct the ball.
For opposition kick-ins, make sure you have picked up your opponent so they do not get the easy mark or possession.
Rucks do NOT go too far into the forward line. Form the wall across the Centre/Centre Half Forward area. You must coordinate with the other onballers this practise and discipline yourself to stick to it.
Other skills of a Ruckman include, handball preciseness, shepherding, concentration (and stamina) to keep moving and the ability to take up positions in spaces to block off oposition thrusts (this is esentially another type of reading the play). Essential for budding Ruckmen is in timing the 'spring' where you jump for the taps and hit-outs as well as the necessity to be able to protect yourself from opponents in mid-air clashes. Thighs, groins and ribs have been known to cop a hiding if not protected well.

Ruck Rover

Stand on the attacking side of centre bounces (where your Ruck is likely to hit the ball forward).
Be aggressive to the ball at ALL bounces and throw-ins - if you don't get it then make sure the opposition is put under pressure.
Drop back quickly into the backline to help out these guys. You need to be alert to plugging gaps so the opposition forwards do not get easy space to run into.
You must be strong and able to run hard and for sustained periods as you are also a 'link' player. This means you are likley to begin a play from the backline and follow up on that play by providing another option as the ball travels down the field.
You are also generally 'loose' in the backline to give another option to your teammates.
In being loose you are also needed to put pressure on opposition forwards who get free of their player.
You might have to take the odd throw-in or bounce/ball-up.
You set the tone for showing the others about running football as well as how to burrow in and get the ball out of packs.
Like the Ruck, you do not go past the 'wall' but if an opportunity arises to run into a space in the forward line then do it BUT get back out quickly if the ball is not passed to you.
In getting into the forward line on rare oportunities, the Ruck Rover must also convert so he as to be an accurate kick and on both feet..
An absolute necessary skill of a Ruck Rover is in reading the play and how to stay kick behind play or anticipate where the ball is likley to go.

Rover

Stand to the side of the Ruck at centre bounces (where yourRuck is likely to tap the ball if hitting it forward is not an option).
Be aggressive to the ball at ALL bounces and throw-ins - if you don't get it then make sure the opposition is put under pressure.
Drop back quickly into the backline to help out these guys. You need to be alert to plugging gaps so the opposition forwards do not get easy space to run into.
Good Rovers are like an engine room of the team. They must have strength, stamina, speed (over a short distance) and display a bit of cheekiness that gets the opposition upset. It goes without saying that Rovers are also small in height, large in stature, big in heart and abundant in guts & determination.
Rovers generate drive and motivates scoring opportunities by getting in, around and under the packs to get the hard ball. They feed off the ruck work of teir Ruckmen but are also required to 'shark' the taps of the opposition if possible.
Other attributes of Rovers are elusiveness, courage, balance, timing and an ability to read the game well. Rovers who have good ball skills but cannot read the play (can't get into the thick of the action) are ineffective.
You operate all around the ground without restriction of the need to man up on an opposition player so your effectiveness is in winning posessions and distributing the ball correctly and accurately to teammates.
Good Rovers have a well developed sense of evading tackles and being able to 'ride'the bumps.
They can also apply effective tackles when necessary.
Rovers like all on-ballers must be proficient using both sides of the body as they invariably need this in spinning out of packs or dodging and weaving about in general play.
Another, often overlooked, skill of Rovers is in using their gobs to be continually in the ear of opposition players trying to put them off or in the ear of their own teammates in trying to keep them motivated.
Finally, a Rover does not need to have slim, sleek lines of a wippet but must be organised 'up top' in the head to position himself about the field.

Centre

Stand to the back of the Ruck at centre bounces (where your Ruck is likely to tap the ball if hitting it forward is not an option to the Ruck Rover or Rover; or in other cases, as a defensive option should the opposition Ruck win the bounce and propel it forward).
Be aggressive to the ball at ALL bounces and throw-ins - if you don't get it then make sure the opposition is put under pressure.
Drop back quickly into the backline to help out these guys. You need to be alert to plugging gaps so the opposition forwards do not get easy space to run into.
Centremen need to be both sides of the body players as they are essentially the guys who provide a significant amount of drive for their team. It is an interesting position that all teams seem to traditionally play 'wide' of each other and it is not uncommon for the two centremen of a game being given the votes as the best on the ground for their efforts (i.e. 3, 2, or 1 votes given by umpires). Therefore the role of the centreman is quite important although the two might seem to negate each other.
Attributes of centremen include courage and strength, guts and determination, excellent hand/eye coordination and an ability to not only read the play but direct it. Thus a strong attribute of a centreman is in being able to communicate well to teammates, especially over the entirety of the game.
Centreman generally have a licence to go anywere, like other on-ballers, but must do their share of the hard work in defence as well as trying to get the odd goal or two. They must also be terriers in the centre bounces to get the ball moving forward and around the ground they must also be aware of where teammates are to move the ball on quickly (or direct teammates as to players in better positions).
While capable of generating attacking moves themselves, Centremen need to able to run off teammates to keep the possesions moving quickly into the forward line. Thus they they also need to be 'finishers' too.

Full Forward

Focal point in a team's effort to kick goals. This person generally represents the most talented in terms of marking in packs or in one-on-one contests. The most effective in kicking for being accurate, consistent and penetrative. The most opportunistic in terms of making goals out of nothing.
Full Forwards, while generally tall and strong also require speed to make quick leads into space away from the goals, and agility to be able to pounce on the loose ball and turn and snap for goal.
To play in this position also requires good body skills to be able to manouvere to front positions or pivot off lines in trying to get a break on an opponent of that crucial one or two metres. In the one-on-one contests an ability to jostle with an opponent at precisely the right moment so the umpire considers it within the rules is important in maximising the opportunity to mark the ball. If unable to mark then being able to recover the ball quicker than the opponent is the next skill.
Full Forwards tend to make leads from the goal square and time this for when the ball is being delivered into the forward line. Thus it's important they have good communication skills to ensure the upfield players know where they're heading. Full Forwards must also be able to get back to the goal square quickly from unsuccessful leads in case another opportunity arises to contest the ball.

Obviously goal shooting is fundamental to a Full Forward for a person who cannot master this requirement might as well be somewhere else.

Forward Pocket

Traditionally the position occupied by a resting Ruck and/or Rover. However, in todays football it is becoming a specialist position to back up the Full Forward. The term 'Goal Sneek' is used for these players as their role is to feed off the 'crumbs' of other players i.e. the Full Forward or Centre Half Forward.
Crumbing is essentially contesting the ball as it comes off the hands or is spoiled by opponents. The goal sneek is there to be at the foot of these spoils to then get a quick kick in and hopefully make it a goal.
If the Full Forward leads out then one of the Forward Pockets must float into the goal square and present himself there in case the ball is kicked forward so he can contest it. The other Forward Pocket would 'go' with the Full Forward and try to help him if he misses the mark or it is spoiled.
Other times the Forward Pocket may act as a 'dummy' runner for leads to try and upset the opposition backline to get them to follow him thus 'opening' up the main forward area.
Coaches tend to use this position depending on the type of opposition they are likely to meet.

Centre Half Forward

Tagged as the hardest position to play in the game. The player in this position generally is required to do a mountain of work as the link between the players moving the ball from the backline of the field into scoring opportunities.
This person is normally seen as the focal point to kick to for players as they come out of the backline and wish to straighten up towards the goals. The Centre Half Forward positions himself to take marks in and around the Centre/Centre Half Forward area and as much as possible presents himself on all contests for those in the backline to aim for. If a Centre Half Forward is being beaten then the side is looking down the barrel as far as winning the game is concerned.
It is generally this position that helps in keeping the ball in the forward line for if he cannot mark the ball then his Half Forward Flankers feed off him.
The Centre Half Forward should be tall and strong with an athletic ability to run quickly but prop and turn on a 10 cent piece. He also needs to be competent on both sides of the body and be accurate in front of goal. There's nothing like having a Centre Half Forward in your team that can out mark the opposition, is quick and can kick goals.
The Centre Half Forward is also the 'General' for that end of the ground and is accountable for ensuring that his teammates around him are where they should be. His leadership and on field conduct is important. He cannot be seen as a showoff, hungry, selfish, arrogant and lazy to his teammates. Therefore he must also be able to communicate well and concentrate well enough on the game to know how it is panning out, where he must present himself and marshall his forwards into positions that will benefit the team. He must be a good thinker out on the field not only in his positioning but to also demonstrate the little things that inspire others, such as hitting the ball on, tackling like a demon, shepherding, spoiling opposition, supporting teammates in contests and standing up for his teammates when a scuffle blows up.

Half Forward Flank

While sometimes called the 'Football Graveyard' this area still requires players with exceptional talent.
To play this position the flanker must have possibly the most astute judgement of any player as they are required to stay out wide, leave the forward line open and create gaps but also be able to swoop back in to feed off or crumb the ball from packs or contests where the Centre Half Forward of Full Forward has been involved.
At centre Bounces, the flanker must decide to either angle his run in to contest the ball or start from around the wing area to be able to run onto the ball.
Usually flankers have an uncanny knack to be able to swing back inboard which catches opponents out so it's normal to see a left and right footed flanker playing on the side where they would swing back inboard on their natural foot.
Flankers are often considered as receivers for not getting in and earning the hard ball which is generally more the result of being opportunists and having to stay out wide, but still, they must be pretty good finishers and attributes of knowing where the goals are in any circumstance is essential.
While kicking goals is their purpose, other essential traits that a good flanker can display is in disciplining themselves to do the hard work of defence. Tackling and aggression to the ball to put pressure on the opposition backline is necessary to ensure the ball does not leave freely from the forward line. The backline teammates of flankers who see these guys doing this sort of hard work are encouraged because their own hard work is being reciprocated and they have more time to form a strong defence because the ball is not coming out of the forward line as fast.
Flankers in todays style of football are not expected to stay on the one side of the ground either. They are required to be able to move totally around on the forward line to keep their opponents guessing but also present themselves as options for teammates further up the ground where the Centre Half Forward or Full Forward is covered.

Flankers should treat the forward area much like the key in basketball. Imagine a zone area coming out from the goal square extending to the 50 metre line of about 20 metres wide. They then treat this as a no-go/no-stay area where they zip in and out of it, criss-crossing back and forth. Flankers are also very much aware of space and the ability of being able to find it or run into it to present themselves as an option.

Wing

Wingers have an unenviable job or responsibility to be able to become defencers and/or forwards/attackers at the drop of a hat. They generally have the greatest area to weave their magic in as the ball comes out of the backline and flows around the boundary.
They are also generally the fastest players in the side being required to get into the backline quickly and assist teammates but also needed to back up teammates if a break out of the backline is made and options are sought to move the ball into the forward line.
Wingers cannot afford to be lazy players. If their opponent is allowed to run unimpeded into their forward line then they (the winger) is not doing his job. They have to be very good at also anticipating when to defend (which means deciding to go back and assist) because it is quite often that all backline players get dragged away from the goals to a particular side of the ground thus leaving the goals undefended. On the other side Wingers must determine when to move into the forward line which might mean thier player doesn't go with them. If a turnover occurs, the Winger is stranded.
Wingers, being required to exert an influence on the game through their speed should always be trying to run past for handballs or looking for a space to present themselves as an option. However, if not forthcoming they should get back to their opponent as fast as possible.

Centre Half Back

While the Centre Half Forward position is seen as the hardest, then the Centre Half Back is probably the most vital. It is from here that the springboard of attack is usually generated and a game of football with an attacking Centre Half Back is a pretty sight.
Generally a tall, robust and strong player to match the opposing Centre Half Back, he also needs the attributes of agression, toughness and discipline. Agression to attack the ball regardless of who is in the way makes him seem a straight ahead style of player. Toughness to take the bumps and grind of the packs and contests but also able to dish it out on opposing players. Discipline to not get entangled in situations that involve giving away free kicks that forwards often bait backline players into making but ensuring he gives close attention and niggle to his opponent and do the little things that will upset or frustrate him.
As the key backline player he sets the agenda on how the others will support him and provides the leadership for them to follow his example. Things like punching from behind to spoil marks, strong tackling, hard shepherds and running hard into packs to take marks.
Key to this position is the understanding of the Half Back Flankers to the Centre Half Back as he in his role of spoiler and frustrater relies on them to either crumb off him or keep their opponents out of the action for him to win the one-on-one contests.
As well as the defensive aspects, the Centre Half Back must be a penetrating kick into the forward line and be able to feed the ball out to teammates with well timed passes.
Often you will see enterprising Centre Half Backs running down into the forward line to throw their opponent off and take him out of the play. However, if the ball is turned over they must be able to get back quickly or ensure another player has picked up their man.

Half Back Flank

Back Flankers of today are where two of the six best players should be. Basically the six best are across the back line and the centre. Traditionally the Half Back Flanker was a solid player who's main role was to nullify the Half Forward Flanker but as the game has got quicker, the role has changed where the Half Back Flanker now provides or generates a fair amount of ball into the forward line.
You will expect to see these players now starting a movement by feeding off the contests/packs and putting the ball out to a teammate then running on and trying to get the ball back or moving into a space. Not only is this player still required to be tough and aggressive but more mobile and extremely effective with disposals.
Judgement in determining when to leave his opponent or stay is always on the mind of a Half Back Flanker as the risk is in the ball bouncing awkwardly etc. However, in this position it is a gamble worth the effort.
Nothing frustrates a Half Forward Flanker more than a close checking opponent who is there in defence making the job of the Half Forward Flanker hard but also able to disappear from him when necessary to attack the ball or help his teammates move it downfield which makes the Half Forward look like he is lazy.
Key skills of Half Back Flankers are strong tackling, good speed to match the forwards, awareness of teammates for when distributing the ball -especially in tight situations and a combination of guts and determination for the hard stuff and a touch of finesse for setting up the attacks.
They must also be able to work in well with the other backline players, especially the Centre Half Back as well as the centreline players.
Some Back Flankers play their opponents close all the time while others tend to allow them some freedom and concentrate on other better players in the opposition forward line. This situation requires the Back Flanker to be experienced and know his opponent well enough to do this.

Full Back

Regarded as key players with an often underrated role. Where Full Forwards must be quick of the mark, then Full Backs need to be quicker to make up the time and gap that a Full Forward might establish in making a lead.
Full Backs must be physically strong to take on Full Forwards but also to contest marks in packs where several players might be involved. In most cases it is to be able to provide a spoiling role i.e. punch the ball through the goals.
Full Backs must be good kicks themselves for bringing the ball back into play after a point is scored is the most important kick from the re-start.
Judgement is an unsung attribute of the really good Full Backs as it determines when to leave an opponent to attack the ball or stay back on the player and try and nullify him that way. The instinctiveness of this is to attack so controlling this is in itself a difficult feat. There will be times where the Full Back will try to create attacking moves by running past teammates further up-field to get the ball which is good initiative and praised by coaches but the risk is if a turnover occurs and the Full Forward is left unmarked.
Legal manoeuvering of the body to 'out-position' the opponent is also another essential skill.
Kicking in also requires some education as there are some do's and don'ts to this. Being aware of the better marks in your team as well as the better marks in the opposition ensures you don't kick to the wrong places. Also when kicking in with or against a wind also requires thought. Kicking to yourself and running the ball back into play from the 10 metre square also requires some thought - which side are you running on, will you have to duck back etc.

Part of the role of being in the backline, Full Backs generally have to put up with opponents scoring several goals which makes them look like they have not done a good job. A Full Back could have the measure of an opponent for three and a half quarters and then lapse to let the opponent in for three or four quick goals or have 20 kicks to the opponents 5 but if the opponents 5 kicks are goals then the Full Back has had a bad day.

Back Pocket

Backs up the Full Back and tries to nullify his opponent from being an effective crumber or opportunistic goal kicker.
If the Full Back leaves the goal square to stay with his opponent, one of the Back Pockets should cover the square for the chance of a miskick or somehow the ball lobs in that area.
You need to work in well with the other backline players and be just as aggressive and attacking, as good sides take the optimistic approach that everything forward of the backline goal-line (or the oppossitions goal area) is the attacking part of the ground.
Concentration and discipline is a strong trait of the Back Pocket as they are required to wear their opponents (stick close to them) all day while playing the percentages in regard to options i.e. not trying to be clever and taking any unnecessary risks.
They must be effective tacklers and if possible be bruising in them as well so opposing forwards get to know what to expect.
A fundamental skill of the Back Pocket is in smothering as it is here that games can be won or lost. An effective smother can mean a score does not get registered or at least only a point is scored.
For those Back Pockets who think that getting a lot of possessions is important then the opposite is generally more true. Those that can nullify a good Forward Pocket who is considered dangerous are doing the team things just as effectively as the Centreman who might get 30 possessions.

Interchange/Reserves

They need to be focussed as at any time could be brought back into the game. In some respects they have just as important a job. Generally when they come on they are required to slot straight in so it is important that in the time they are on the bench they keep an eye on the game.
It is also an opportunity to sit with the other players and discuss apsects of the game - how their team is going, the players who are standing out and how the oposition is doing by looking for their tactics and better players.
The interchange is also a time if you've been benched to reflect on why you are off. Listen to what the coach may have said as to why and go over in your mind as to how, when you are back on the field that you will improve.

Generic to all positions

The following are things that all players should be encouraged to build into their game:

  • Responsibility for one man each - it doesn't matter if your man has nicked off, grab the nearest guy and communicate to your teammates to shuffle along so every one has a man. Simple situations that are unacceptable where loose men exist are for kick-ins where forward players and on-ballers allow the oppostion to contest marks un-manned.
  • Play in front at all times. The temptation to take speccies or wait for the lucky bounce over the head is simply undisciplined.
  • Run in numbers to contests so that teammates always have support.
  • If you run off on a particular foot then stay on it and deliver. If you suddenly duck back the other way you throw your teammates up the field out because they now have to stop and go back the other way.
  • In defence, keep your man to the boundary.
  • In attack, play in front and try for the inside. As a forward you're required to run around so do it. It might make your opponent give up on you.
  • Work on the second, third and fourth phase work of contests. This is essentially not stopping until the ball is out of the immediate vicinity. The next action post this is to get back on your man as quickly as possible if you're a backman or anticipate where the ball is likley to go so move to a position and wait.
  • Stand on the mark when an opponent gets a free kick or takes a mark. Put your arms completely up in the air and watch to see if he will try and dodge around you when he takes the kick.
  • Never turn your back on the play after receiving a mark or free kick. Run backwards off the mark so you can keep your eyes firmly on what is going on up the field. Use your 180 degree ability to scan the field if necessary so you are only looking at opportunities to move the ball sideways or forward.
  • Only one up in marking contests and the others to crumb.
  • Non Forwards to form a wall when the ball is in the forward line. This makes it difficult for the opposition to kick it out of the backline and get away easy.
  • No lazy kicking the ball off the ground from packs or contests. Bend over and pick the ball up or move it by getting down to it and handballing to a teammate.
  • If your opponent runs down the ground to get into the play then go with him. Make sure you are with him though so he doesn't get an easy posession because you decided not to follow.
  • Work on getting the kick in as your first option
  • Do not try to run around opposition players if you can give the ball to a teammate first.
  • Watch the hips of opponents when making a tackle.
  • Go long into the forward line.
  • If you have time to size up a scoring shot then do it. Do not just blaze away.
  • Always put yourself under pressure by assuming that you are not clear and that if you do not move quickly you will be tackled. Thus sprint hard every time you get the ball or be quick in the mind to unload the ball to a teammate.
  • Keep chasing, even if tired.
  • Make sure you can win the loose balls by being in a better position than your opponent.
  • If you do make a mistake, try to ensure the opposition do not capitalise on it by trying just as hard to rectify that mistake.
  • Keep telling yourself you can do it, don't let others tell you you can't.
  • Know your opposition by studying them on the field or by keeping an eye on them in the times you have played previously. By compiling a 'mental' dossier of them you can play them with a little bit more understanding. For instance, knowing which foot they prefer to kick on, if they like to get the easy kicks, will they try and run around players, they don't like being tackled hard; and that they are quick or can run around so someone has to keep an eye on them.
  • If you see your teammate going for a run to try and create an attacking opportunity while your team has possession and you are behind him, then move up on his opponent (if the opponent doesn't follow) so if a turnover occurs then he is not loose.


Junior AFL Ground Information

The following diagram represents the ground and positional approach for the lower age groups.

Normal positions are not encouraged but more so "zones" where the players are required to remain within these thus involving as many of the kids as possible. The rules for this approach are <here>.


The positions for the Auskick levels


Playing the zone positions

Following on from the rules applied at this level, the following represents a simple explanation for playing the positions within the alloted zones.

Forward Zone

Centre Zone

Back Zone



Notes

The following should be useful for those looking for some tips or guides to various aspects of playing Australian Rules. If the statements seem confusing then you need to get a parent to explain.

  1. Winning the ball is important. Basically the game can be divided into 3 events. We have the ball, they have the ball or no-one has the ball (also referred as it's in dispute or is in a 50/50 situation). Thus an ability to win the ball when it's in dispute means the overall possessions are in our favour with the outcome that we can do more with the ball (or should do more).
  2. Never take your eyes off the ball, never turn your back on the play (especially if receiving a mark or free) and never give in. The game is full of instances where a player has duffed a kick, stuffed a bounce or muffed a hand-ball but the opponent gave up chasing or harassing so the player is able to recover with no opposition.
  3. The game is about getting the ball past opponents and through the goals, so the quicker you can keep the opposition back-peddling and out of position the better the chance. Thus, move the ball quickly.
  4. Hunt in packs. Run in 2's, 3's and 4's so that options (players) exist to give the ball to if under pressure and in order to support the ball carrier.
  5. You have one player each, make sure you are responsible for his whereabouts when they have the ball.
  6. When we have the ball we are attackers, when they have the ball we are all defenders.
  7. A fundamental skill of football is in disciplining yourself to be able to turn and chase an opponent when you are tired. When you are tired but are in possession of the ball you seem to find the effort to work hard, but to find the effort when it's the opposite is a sign of a true champion.
  8. A football team is like the tyres on a Jumbo jet as it takes off or lands - they are all required to work together. One tyre bursting puts more responsibility on the others to keep the plane safe. The more tyres that burst ensures the end of the plane. You may also hear the term 'one weak link and a chain will break'. Try not to be that link.
  9. A champion team will beat a team of champions. Think about it.
  10. As a team you win together and lose together. You take the good with the bad and be gracious on either end of the score.
  11. Teams consist of individuals working together so you must continually seek to develop all-round skills so your worth as a member of the team is assured. Getting into the team may be quite easy but are you up to remaining there?
  12. For those who relish being told how well they played in a game but cannot accept it when they get told how bad they played in games, need to be taught respect for themselves. By understanding own strengths and weaknesses (self-awareness) players can become focussed on achieving positive personal goals and not being distracted by their own vanity.
  13. If you can end a game satisfied you have done well without getting a lot of possessions you have the makings of a real team player. If all you are concerned about was getting (or not getting) more than 20 kicks then you need to rethink your worth to the team.